Official Patch 9 6 Gp4850
Limited Time Mode: Team Rumble Summary Two large teams fight for the Victory Royale in an action-packed mode where the first team to get 100 eliminations wins! Mode Details • Two teams of 20 players. • Players will respawn after 5 seconds when eliminated, keeping their inventory. • Eliminated players spawn a random type of ammo upon elimination, as well as a random stack of either 120 Wood, 90 Stone, or 60 Metal materials. • Only Uncommon weapons (or better) are available. • The first team to 100 eliminations wins.
Weapons + Items • New Epic and Legendary Pump Shotgun • 105 / 110 maximum damage • Available from floor loot, chests, Supply Drops, and Vending Machines. • Shotguns will now always apply at least 3 pellets worth of damage if only 1-2 pellets hit the target. • NOTE: Bonus pellets can never be critical hits. • Pump Shotgun maximum damage and fall-off changes.
• Pump Shotgun maximum damage increased from 80 / 85 to 95 / 100 • Pump shotguns will do higher damage in shorter range buckets but damage falls off quicker. This means you’ll do more damage to closer targets but less damage to farther targets. • Added Stink Bombs to Supply Drops • Removed Double Barrel Shotguns from floor loot • Mounted Turret • Adjusted Mounted Turret collision to make it easier to land shots against anyone occupying it. • Removed the ability to repair the Mounted Turret • Fixed players being able to clip into turret barrels and get stuck. • Supply drops will automatically open if landing on a Mounted Turret • Drop rate reduced from 1.719% to 0.915% Bug Fixes • The Mounted Turret can no longer fire through its own floor. • Fixed an issue with players not having an audio cue while gliding after respawning.
• Fixed an issue with Chiller effects not applying properly to players’ feet. Gameplay • Reduced the in-air speed when using the Glider Redeploy feature in supported game modes. • Added functionality that allows the placement of map markers in the world without needing to go into the fullscreen map. • You’ll be able to look at a position in the world and use the “Place Marker” keybind to place a map marker. This command will only be available by default while in Combat Mode. • This command is defaulted to Left on the D-pad for controllers and the Middle Mouse button for PC and Mac.
• For Mobile players, this command will be bound to an optional button in the HUD Layout Tool. • Added the ability to pick up and throw back Dynamite with a lit fuse. • To throw the Dynamite with a lit fuse, get near it and use the interact key. Bug Fixes • Increased the Dynamite explosion height against players from 192 units to 300 units.
• This was done to prevent players from being able to jump over the explosion area on flat ground without taking damage. Events • New Tournament: Alchemist Pop-Up Cup • Pop-Up Cups are tournaments testing temporary, Limited Time Modes. Alchemist will continue our testing of several gameplay adjustments and may differ day to day. • Initial Mode Settings: • A material cap of 500 Wood, 500 Stone, 500 Metal • Harvesting Rate Increased by 40% • +50 Health on Eliminations • Storm Surge • If a certain amount of players are remaining by the time the Storm finishes closing, a Storm Surge will activate. This periodically deals damage to players who have the least amount of damage dealt during the match. Profil pemain love 020 love online to online. • Circle 1: 60 Players Remaining • Circle 2: 44 Players Remaining • Circle 3: 30 Players Remaining • Circle 4: 20 Players Remaining • Circle 5: 16 Players Remaining • Circle 6: 14 Players Remaining • Circle 7: 12 Players Remaining • Circle 8: 6 Players Remaining • Circle 9: 2 Players Remaining • Your highest score or pin during any event session will now be displayed on the tournament poster in the Events tab. • Pins will now reflect tournament colors on the Event Details screen.
Bug Fixes • Fixed an issue where players would receive points during warmup island which would be later removed. Performance • Improvements to level streaming performance on Xbox One and Switch (improving building load times during skydiving) Audio • Player in-air falling audio cue volume has been increased. • The Mounted Turret overheat audio loop volume has been reduced. Bug Fixes • Fixed an issue where the Glider in-air audio cue wouldn’t play for players who glide in after respawning. Social We’re excited to announce that for a limited time we’ll be offering Gifting with the release of our v6.31 update!
This initial gifting period will last one week after the release of the update. Bug Fixes • Fixed a crash on Nintendo Switch that occasionally occurred when logging in for the first time. Art + Animation Bug Fixes • Fixed an issue where player nameplates disappear after scrubbing a replay. Mobile • 60 FPS is now available on the following devices: • Iphone XS • Iphone XS Max • Iphone XR • Map Marker button added to the HUD Layout Tool. Missions + Systems • Canny Valley Act 2! • New quests, new Ghost Town sub-biome, new story characters! • 21 new quests and a new landmark mission tell the exciting new chapter of Canny Valley story • Ghost Town sub biome - visit old Wild West towns now turned ghost towns, converted to amusement parks or movie sets.